Golf Story Walkthrough
Golf Story Walkthrough and Gameplay to all possible levels and packs. We’ve created this page to bring you the full walkthrough game guide. Created by a small bunch of Australian developers going by the name of Sidebar Games for both iOS and Android devices for free. This is an RPG/Sports hybrid that will certainly take you by surprise. Stuck in Murder Mystery section. Stuck in Murder Mystery section. A Reddit for information about the game Golf Story for the Nintendo Switch! About careers press advertise blog. Using Reddit.
Mario Golf and Earthbound combine for one of the most delightful games you'll find on Nintendo's Switch.
Golf, the well-worn saying goes, is a good walk spoiled. Golf Story, on the other hand, is a slight 16-bit styled RPG that's fortified by its embrace of that most sedate of sports. This is a pairing that, against expectations, works a treat.
Except it won't be that much of a surprise to scholars of the form - those that'll tell you that golf is one of only two sports to have been played on the moon, perhaps, or more pertinently that it was Nintendo who invented the trusty three-click system that's been a genre staple ever since its first appearance back in 1984. There have been countless golf games since, and it's Camelot Software Planning's Mario Golf series that have often shone brightest. And within that series there's one that shines brightest of all: the Game Boy Color outing, with its incredible weaving of a single-player RPG into its depiction of the sport.
There's been very little else like that game since (even if Camelot's series did go from strength to strength, its outstanding 2014 Mario Golf World Tour being a personal all-time favourite in the genre until Everybody's Golf muscled its way in last month). Small Australian developer Sidebar Games has certainly felt the loss, so much so it's taken things into its own hands for this, a Nintendo Switch exclusive that's quietly crept out on the eShop.
Golf Story is an RPG/sports hybrid of generous length and considerable charm in which you're an upstart golfer, attempting to crack into the pro tour and rekindle some of the talent you first displayed as a child when playing alongside your father. You find yourself a coach - after some persuasion - and then use the clubhouse of a course that's seen better days as a foundation from which to explore the overworld.
The world itself is a delight to discover, tied together with cartoon logic and a love for the links, full of haunted groves and blissed-out beaches, and all rendered in Super NES style. It's an aesthetic that isn't entirely original; its loungey soundtrack, while perfectly listenable, has the insubstantial wispiness of library music, and there's something of the stock image in its 16-bit-style characterisations. They're easy shorthands, though, and as an appropriation in part of the great Earthbound, Golf Story at least goes beyond the pixels and works towards aping some of the heart and soul of Shigesato Itoi and HAL Laboratory's masterpiece. Golf Story is a goofy game, but one with the same gentle humour and human warmth of that all-time great.
It's not quite Undertale - that other exquisite Earthbound tribute act - but whereas Toby Fox's game spilled out in unexpected directions, Golf Story's trick is working its way back to that core in equally surprising ways. The overworld is full of side-quests and mini-challenges, all of which dole out XP and level you up, earning you upgrade points you can use to improve your drive, reduce your draw or increase your ability to shape your shots. Use the money you acquire, meanwhile, to invest in new clubs.
All of this is wonderful, but Golf Story continues its grand job of melding golf and the 16-bit adventure RPG in other ways. Come across a new location and there'll be new problems to solve, new secrets to discover and even a dungeon, in the shape of the round of golf that's played at the climax of each encounter. Earn the respect of certain characters and you can even earn special attributes, marked on your quest tracker just like one of the spells acquired in Ocarina of Time.
It's something of a bonus, then, that this is also a half-decent golf game in its own right. You'd be justified in buying it for its golf alone, even - there's a quick play mode which allows you to play either solo or with a friend on the courses as you unlock them. It's perfectly matched to the Switch, of course, with its premise of local multiplayer, and Golf Story makes it straightforward to play with two Joy-Cons - and also makes some sublime use of HD rumble, with a satisfying 'plonk' each time you sink a shot.
That's one of several neat touches - there's something supremely satisfying about the sniper-rifle crack that's unleashed when you achieve the perfect shot - in what is an enjoyable appropriation of golf genre standards. The shot system is the standard three-click, with a few added crinkles. Precision shot is an easy way to place where your ball will land, pinning a marker on the power gauge. You can shape the shot, too, by marking where exactly you want to hit the ball itself. It's simple and it's satisfying, which is something you can say for the rest of Golf Story too.
This isn't the greatest golf game there's been, although it boasts some deceptive depths. It's not the greatest RPG, either, though its charm wins out over any clumsiness. What it most definitely is, however, is an irresistible and harmonious combination that makes for one of the finer games you'll find on Nintendo's Switch this year.
475500-5B12FFF1991C5F076F945A1D8DA64BDF.jpgAt the start of the party Coach recommends inviting Lara and Yvonne. While waiting for them to arrive, get to know the other guest. After talking to a few club members someone will interrupt the party to inform everyone that a murder has taken place! Immediately a few members come to the conclusion that a werewolf must be responsible. The clubhouse is locked down until either the killer or the missing club member can be found.Solving the murder is a long trading sequence.
Here is order of events to solve the case:. In the East Hallway search potted plant next to the door to get the Sauna Key. While still in the East Hallway inspect the portrait of the owner to unlock the left door and head into the Laundry Room. In the Laundry Room talk to the club owner to get the Mystery Key. Back in the East Hallway use the Mystery Key to unlock the right door and enter the Storage Room.
In the Storage Room look in the middle golf bag to get Yellow Ball. Still in the Storage Room use the Yellow Ball to get a hole-in-one at the Yellow Tee. This makes the manager return to the Soda Bar. Go to the Soda Bar to talk to the manager and get Chamomile Soda. In the Entrance Room give Chamomile Soda to Dorris. Us Sauna Key to unlock the Sauna.
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In the Sauna talk to Greenkeeper to get the Blue Ball. Go to the Kitchen and check the fridge for Vinegar. While still in the Kitchen hit a hole-in-one at the blue tee to start the Dinner is Served challenge (run dinner to five people in less than 1:30). In the Entrance Room place the Vinegar in the shelf next to Lara.
This will make Lara decide to help Player. Ww2 online games. She will suggest distracting Dorris with the desk bell so Lara can still a Laundry Token, but the bell does not work so. In the Soda Bar take the working Bell from the east end of the bar. In the Entrance Room replace the broken bell with the working Bell and ring it to distract Dorris. Lara gives Player the Laundry Token.
In the Laundry Room use the Laundry Token on the washer to get the Red Ball. In the Northwest Room (room outside the Sauna) get a hole-in-one on the red tee to get A Good Book. In the Entrance Room give Dorris A Good Book to make her leave and allow Player to exit the building. At the Lawn Bowls green talk to the crowd to start the Neon Balls challenge (six tries to land the ball in the circle three times). Completing this challenge gives Player the Green Ball.
In the Upstairs Office get a hole-in-one on the green tee to unlock the Secret Room. In the Secret Room talk to Jerome (the missing club member) to solve the mystery.With the mystery solved, Player attempts to get the old Tidy Park members to respect him, but they are impressed yet. Coach encourages Player to keep trying and to keep an eye out for the old Tidy Park rule book.Young vs Old While Player has not fully earned the senior member's respect, they will let him play the course. Talk to Jerome to play the Tidy Park Course. After playing 9 holes Player will hear the old men complain about the youngsters from Wellworn Grove causing a ruckus and ask Player to talk to them. The younger players just want a chance to play the course.While trying to get the old players to work with the young a stray ball will hit the a golf cart and all hope of diplomacy is lost.
The old players and the young proceed to have a rap battle.Since the conflict can not be resolved by rap battle alone, the Tidy Park older players challenge the Wellworn Grove youths to a doubles match. Player joins Jerome to represent Tidy Park. The course itself is not too difficult, but unfortuantely Player has to play from where the ball lands after Jerome tees off, which is often a very bad position. Use all the tools that are available to make up for the bad first shot and Tidy Park should win the day.After winning, the old members will let Player hang with them in the sauna.
When the Tidy Park rule book is mentioned, they recall a man taking the book to Coldwind Wastes. Before heading to the chilly course in the south, stop by Lorraine's office to talk business.
- четверг 02 апреля
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