Spirou

Spirou Rating: 3,3/5 7850 votes

Spirou is a platforming game based on the Spirou et Fantasio comic book series - with some elements from its TV animated adaptation - developed and published by Infogrames Entertainment during 1995 and 1996 for the Sega Mega Drive (Genesis in North America), SNES and Game Boy video game consoles, and for Windows and DOS. A Sega Game Gear version was planned, but scrapped, though a prototype. Spirou and Fantasio in New York (Spirou & Fantasio) Tome, Janry on Amazon.com.FREE. shipping on qualifying offers. Spirou and Fantasio in New York.

Spirou and his friend Fantasio visit New York for an international conference of scientific research. When the pair arrives at the conference, Count Champignac, their long-time friend and one of the inventors at the conference, has disappeared.

It turns out that Cyanure, a female robot and one of Spirou's greatest enemies, has kidnapped the count. Cyanure intends to create a robot army with Count Champignac's inventions to conquer the world and enslave humanity. While Spirou sets out to rescue Champignac and stop Cyanure, Fantasio gathers intel in order to help Spirou. Overly high and unfair difficulty which heavily relies on trial and error gameplay. That would probably frustrate even the most hardcore fans of the comic book series. For instance, in the catacombs level, certain parts of the floor may collapse and drop the player down to his death.

These collapsing floors have no visual difference from the regular floor and collapse the moment the player walks over them giving no time to react. Like in other comic book based platformers developed by Infogrames, some of the actions performed by the protagonist are outright illogical and stupid. For example, in level 3 where Fantasio informs Spirou that Cyanure is hidden in a factory across town, Spirou decides to take the subway, but for some reason, he decides to ride ON TOP of the subway. In the first level, when Spirou begins to chase down Cyanure on the streets of New York, he decides to go Parkouring on the buildings while he could have simply hired a taxi which is parked right next to the sidewalk.

While the animations of the game are very fluid, they take time to play and causes delays and inconsistencies in some of the controls. For example, when releasing the crouch button, Spirou's hitbox changes directly from 'crouching' to 'standing', therefore sometimes you may strike obstacles even when it seems that your character seems to clearly miss it just because you released the crouching button a bit too early. When shooting with the Micropulser, it takes nearly half a second for Spirou to pull the gun out of his pocket and fire.

Also, why does he have to keep the gun holstered all the time?. The SNES version features foreground decorations not found in the Mega Drive version in certain levels. These decorations, unfortunately, obstructs traps from sight which can lead to a lot of cheap deaths. Lots of leaps of faith in some of the levels thanks to high drops and poor visibility. All of the 14 levels suffer from checkpoint starvation, so even if you're right next to the level's exit, you get sent back to the beginning of the level if you die.

The game has no continues, just 3 lives, and only ONE password which you obtain halfway through the game.

When Spirou and Fantasio want to visit their friend the Count of Champignac, they see that he is on a trip away. Spip sees an open atlas and this is how they know where the Count is. They find out that the Count searches for the legendary isle of immortality and they land on the isle as well. They see the Count's yacht but there is no sign of him. When Spirou, Fantasio and Spip search for him, they get caught by pirates and are dragged to a cave. The Count is also caught there. He informs the others about the isle: the isle has mushrooms which make you immortal when.

Spirou and Fantasio are going skiing in their car. Because of the bad weather the trip is horrible and they decide to make a stop at a lonely, scary train station for the night. In a storeroom Fantasio finds a young lady who is shackled: Marylin who is happy to see her saviors. When they remove the shackles the friends experience that Marylin is able to make crazy things with all the electronic devices in the house. Then she jumps out the window and is gone in the night. Suddenly a man appears: Oscar. He declares that Marylin is a robot he built, which is out of.

Spirou

Fantasio discovers a ship in the harbor. The ship comes from the polar circle and is guarded very strong. A man of the crew, who jumped overboard, asks them for help: he is very sick and only one person can help.

Spirou and Fantasio take Addington to the Count of Champignac. The Count discovers the danger: Addington comes from a scientific base from the South Pole, where they play with dangerous viruses. Spirou, Fantasio and Spip leave to the South Pole to prevent a global catastrophe.

When they arrive there, they find out that some gangster try to use the deadly. The heir of Lord Swimming Pool and Lady Victoria is kidnapped by two hoodlums in Spain. Fantasio tinkers with the on-board computer from Penelope when Spirou tells him the news and they leave immediately for Spain. Penelope goes crazy and scares the trio but they arrive save in Spain and take up the chase.

The kidnapped heir is the Yorkshire-Terrier of the family. While one of the hoodlums tries to find a telephone for the ransom demand, the other hoodlum is walks the dog. On the beach the dog sees Spirou, Fantasio and Spip and he runs to them. The hoodlums take the. A competition is taken place in the city hall of Champignac.

The competition is about to find the scientist who invented the best replacement for gas. It is the Count of Champignac against Don Vito Cortizone: The Count of Champignac with an ecofriendly essence of mushrooms, Vito Cortizone with a highly toxic fuel.

Vito wants the whole world to fuel with his new gas. That is the reason why he takes part at the Dessert Valley Rallye because his win would make his gas famous throughout the whole world. Spirou and Fantasio want to prevent this and they start with Penelope. Vito became the head of security and police of Mandarin. He arrests all his enemies and now he also tries to get rid of Spirou and Fantasio. The President of the country is very sorrowful.

The young Princess is stubborn and it is difficult to find the right husband. Vito has a plan. He gets Spirou and Fantasio anonymously to Mandarin.

When they arrive they are checked by security and get arrested because they have illegal weapons with them. Vito mousetrapped them and is now able to blackmail Spirou and Fantasio. It is their choice: either Fantasio plays a Prince. Spirou and Fantasio visit the Count for Christmas. He shows them his newest invention: a thing, which looks like a hairdryer and can make anything very small.

Swords and souls neverseen steam. On Christmas Eve, Oscar and Marylin show up to have dinner with them. Spirou miniaturizes the turkey by accident with the new invention. Initially, Marylin is shackled and is powerless. But when she releases herself, the disaster starts. In the night she is moving around and miniaturizes Oscar, Spirou and Fantasio. As midgets they have to fight against Marylin but with help from Spip they will win. Spirou and Fantasio want to visit the Count of Champignac but find he is gone again.

In a video-message he tells them that he wants to spend six months in a greenhouse which, based on the living conditions of the Earth on a smaller scale. He tells Fantasio and Spirou that he already has plane tickets for them and that they can join him for the experiment in Cap South. Just at the moment when the experiment should start the system tells them that the front door was opened. Someone entered the greenhouse.

To the dismay of the friends they have to face that Marylin has. The Count of Champignac is on a treasure hunt in Australia. One night he sleeps near a cave, where Aborigines live, and two criminals have a mind to steal a diamond-studded skull. One of the diamonds falls in the shoe of the Count. Spirou and Fantasio join the Count in Australia.

When they arrive in Australia, they meet Jessica, who sniffs out a chance for a good story. In the meantime, the Count is caught by two criminals. They don't know anything about the diamond in his shoe, but they think that he has found a treasure from the Aborigines. Kalulong, one of the. Spirou, Fantasio and Spip are on their way in Central Asia to find the famous 'Valley of the lost souls'.

Their guide warns them about soldiers. At the last second they can escape, where the helicopter can't follow them. But there is a waterfall and they all fall down deep. When they recover, Fantasio suddenly wants to attack Spirou and Spip. Spirou learns from a travel journal that there are dangerous mosquitos, that make those bitten by them aggressive. Spirou and Spip have to bring themselves into safety.

One night, when Spirou and Fantasio investigate a smuggling-story in a storehouse of an airport, they discover two strange figures, who tamper with a box. The criminals notice them and disappear.

When Spirou and Fantasio open the box, they find a Yeti. They wonder what do with the poor animal. If they inform the police, it can be possible that the Yeti will be locked up in the zoo.

The only solution is to bring the Yeti back to its country. After a few difficulties they become friends. But of course the smugglers try to get the Yeti back. In a moment of confusion the. The Count of Champignac is invited to a luxury travel to San Martino by a rich industrialist. Spirou and Fantasio should join him, but something unbelievable happens: They oversleep the departure of the train and because of that Jessica joins the Count to San Martino. When the two heroes wake up, they jump in their car and follow the train.

Both recognize that someone put them to sleep that they miss the train. It was Tonio Vertico alias Vito Cortizone, who passed off himself as a rich industrialist. He wants to kidnap the Count and is already in the train. Spirou, Fantasio and Spip travel to South America. They want to make a reportage about Native Americans in the rain forest.

After they arrive, they meet an owner of a coffee plantation, who tells them strange stories. His whole coffee stock, together with his truck was stolen.

Spirou and Fantasio sniff a chance for a good story and hit the trail with a coffee truck. Suddenly a tree grows up in front of them and takes the truck in the direction of the sky. An arriving helicopter grabs the truck with a magnet and flies away. The trio rent a plane and they search the.

Spirou, Fantasio and Spip visit an exhibition of mobile sculptures to make a story about that. The high society is present and they are all celebrating the artist. Suddenly the sculptures become alive and start to run berserk: It was sabotage.

After the chaos, Spirou and Fantasio have to realize that their car Penelope was stolen. Suddenly an anonymous call tells them where the car is: On a building site outside the city they find the car and a young man, who admits, that he stole the car because he wants to meet them. The situation gets more and more mysterious. Spirou and Fantasio are invited by their friend Louis to see his new invention and to write a reportage about it: Fossilandia, a large theme park with a jungle, robot-dinosaurs and - employees. Just when they arrive, they recognize that something is wrong. The employees have a strange behavior and the dinosaurs are aggressive. A pterosaurian even kidnaps Jessica, Spip and Fantasio.

Spirou figures it out: Marylin is in the park and reprograms her robot-colleagues. Deviously Spirou can stop Marylin with the help of Spip last minute. Vito Cortizone broke out of jail to find an Native American amulet, which has secret powers and his run of bad luck should end with that amulet.

A Native American cell-mate of him tells Spirou and Fantasio that Vito found out about the secret of his ancestors and helps them to find Vito. In a plane, on the way to Mexico Vito finesse them and steals the secret map of the Native American, which shows where the amulet is. But Spirou and Fantasio don't give up and chase Vito not knowing which secrets they have to face. Vito is in jail and out of luck. He sends his former cell-mate to the Count of Champignac.

Maybe he has something against bad luck. Rupert observes the Count in his laboratory while he shows a new magical fertilizer to Spirou and Fantasio: But despite the fertilizer, the plant dies. Rupert steals the fertilizer the next night to blackmail the Count: Either he finds something to help Vito against his bad luck or he will use the fertilizer at a certain place.

To prove this, he uses the fertilizer to defoliate the city park. The Count is devastated. Spirou and Fantasio. Jessica is researching undercover as a tramp for a reportage in New York to find out what happened to some disappearing homeless people. She doesn't know that she put herself in danger. She is kidnapped and wakes up in a medical laboratory, where the crazy Dr. Dean does experiments with the homeless people and changes them into babies to sell the babies.

Spirou and Fantasio are on the scent of the kidnapper. They get to know the New Yorker taxi driver Spike Lee, who knows the city very well.

Spirou has an idea: Fantasio should dress up as a tramp and Fantasio. When Europe and Asia have problems with some mysterious rays, which jam for example electricity, the Count of Champignac is suspected to be responsible for it. Spirou and Fantasio look after that and they find out, that a friend of the Count, professor Macintosh who is a leading expert for radiology, was kidnapped and taken to a country where the dictator Gladimir Kisskiss has the power. The dictator has the opinion that the world is full of bad rays and he manipulates his followers so that they don't feel anything. Spirou and Fantasio enter the country and they. Spirou and Fantasio are in Africa to write a story about poachers and they just get caught by them.

But then strange things happen: It is in the night, when a mob of white, lightning elephants attack the camp. In the confusion, Spirou and Fantasio can free themselves, but Spip is left behind. They get a tip from a parking attendant that they should search in an old mission station. And actually there is an old Doc Touala, who constructed a machine, which can control the manners of animals. He wanted to stop the poachers with the help of the white elephants. Spirou and Fantasio have a meeting with the director of a museum, who is understood to discover a place of bliss in the Arabian Desert. But when they become serious he doesn't want to know anything about it anymore.

Then Stephanie appears and she wants to search for that place. Spirou and Fantasio follow her. In the desert, two guys offer themselves as guides. Spirou and Fantasio don't know that these two guys are criminals who also want to search for the place of bliss and these two think that Spirou and Fantasio have some kind of plan.

In the middle of the desert. Spirou and Fantasio traveled to the Carribean because they were attracted to write a story about the singing mermaids. But it turns out to be different: A nightmare with unpredictable cliffs, a horror-castle and an elaborated maze with a wild panther in it. They are in the empire of Williams Windfall, who works together with his assistant to develop the ultimate game-show for the 20th century.

The first price: their own life. Lucky for Spirou and Fantasio, Stephanie dressed up as a naive-rattling reporter, who makes her way to the command center. She saves them.

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