Prison Tycoon Roblox
Free 2-day shipping. Buy Prison Tycoon 3: Lockdown - Windows PC- XSDP -10932 - Take the reigns of a privately run prison. You are responsible for the care,.
About This GameHard Time is MoneyBuild a profitable privately run prison from the ground up. Every wall, every fence, every decision is yours. Start small and forge your reputation as a first rate warden. Grow your facility to SuperMax capabilities, housing the most dangerous and diabolical criminals on earth - all for the bottom line. If you build it Manage the layout, construction, and equipping of your lockdown. Every choice determines the safety and respectability of your prison. Us vs Them - Staff your prison from guards to rehabilitation experts.
We’ll see if that one wins a spot in our list of the saddest video games. There is a change in pace, but the game is gorgeous, challenging, and fun overall.And the last few scenes will probably have you bawling a bit.Oh, and if you’re looking for more reasons to cry, you’ll be happy to know that will be released next year. Let’s be honest, it’s hard to top-off that prologue. The darkness game pc. I don’t want to say that the entire gameplay was as emotional as the first few minutes. The perfect soundtrack kicks in again and, before you know it, you’re crying.Congratulations, you’ve made it through the prologue.But what about the rest of the game?
Your decisions and budgets govern your team’s morale and overall performance. Break ‘em Down - Manage the security levels throughout your prison. Too strong a grip can explode in prisoner riots – too weak and the gangs will run your stir. Bad to the Bone!
Lock up the worst of the worst in the NEW Restricted Access Quarters for 23 hours a day with 1 hour for outside exercise. Someone’s Gotta Pay!
Build prisoner factories to bring in some extra income to help keep the prisons finances healthy. Be the Big Boss! Determine your prisoner’s fate - release your prisoner on parole or keep them locked up for the safety of society (and your pocketbook). Control or Be Controlled! Keep the peace among the prison gangs or one may take over certain areas of the prison as their own.
- --Script made by Fiterpilot. All rights reserved to Nova Studio
- --Variables
- local tycoon = script.Parent.Tycoon --Variable for Tycoon object (inside of tycoon)
- local ownerName = tycoon.OwnerName --Variable for OwnerName object
- local cash = tycoon.Cash --Variable for cash object
- local essentials = tycoon.Essentials -- Variable for Essentials object
- local purchases = tycoon.Purchases
- local claim = tycoon['Become Owner'].Head --Variable for claim part
- local collector = essentials.Collector -- Variable for collector part
- local giver = essentials.Giver --Varaible for giver part
- local display = essentials.Display --Variable for display
- local PCash --Variable for player's cash
- --Variable for Regen
- local Backup = Model:clone()--Clones Model
- claim.Touched:connect(function(hit)--Function for claiming
- if ownerName.Value 'then--If ownerName.Value is '
- player = game.Players:GetPlayerFromCharacter(hit.Parent)--Find the player that touched it
- print('player exists')
- PCash = player.leaderstats:FindFirstChild('Cash')--Find his cash
- print('PCash exists')
- local owns = player:FindFirstChild('Owns')--Find his owns
- print('Owns exists')
- if hit.Parent:FindFirstChild('Humanoid')then--Now, is he a human?
- if hit.Parent.Humanoid.Health >0then--Is he alive?!
- ownerName.Value = player.Name --Change ownerName to his name
- claim.Parent.Name = player.Name.'s kitchen'--Show ownership
- claim.CanCollide =false--Make sure we can walk through
- player.TeamColor = claim.BrickColor --Set his team to the color of the brick
- end
- end
- end
- end
- collector.Touched:connect(function(hit)--When the collector is touched
- if hit.Name 'Food'then--If it was touched by 'Food'
- local val = hit:FindFirstChild('Value')--Find how much it's worth
- cash.Value = cash.Value + val.Value --Add the value of the food to cash
- end
- end)
- --Give player money
- giver.Touched:connect(function(hit)--When the giver is touched
- if cash.Value >0then
- if hit.Parent.Name ownerName.Value then--If hit's name is = to ownerName
- PCash.Value = PCash.Value + cash.Value --Give the player the money
- buySound:Play()--Plays sound
- end
- end)
- --Updating display
- cash.Changed:connect(function()--When cash is changed
- display.SG.Frame.Money.Text =tostring(cash.Value)--Update display
- for i,v inpairs(buttons:GetChildren())do--Look through all the buttons and get their children
- if v:FindFirstChild('Head')then--Find the children's heads
- local object = purchases:FindFirstChild(v.Object.Value)--Hold the value for objects
- objects[object.Name]= object:Clone()--Clone it
- else
- print('Button: '.v.Name.' is missing its object and has been removed.')
- v.Head.Transparency =1
- if v:FindFirstChild('Dependency')then--Find the dependency
- v.Head.Transparency =1
- if purchasedO:WaitForChild(v.Dependency.Value)then--Wait for that object to be purchased
- v.Head.Transparency =0
- end))
- v.Head.Touched:connect(function(hit)--If the head of a button is touched
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)--Find the player
- if v.Head.CanCollide truethen--See if the button can collide
- print('Player exists')
- if ownerName.Value player.Name then--See if the player owns the tycoon
- if hit.Parent:FindFirstChild('Humanoid')then--See if the player has a humanoid
- if hit.Parent.Humanoid.Health >0then--See if the humanoid is alive
- if PCash ~=nilthen--See if PCash exists
- if PCash.Value >= v.Price.Value then--If PCash is greater than price
- PCash.Value = PCash.Value - v.Price.Value --Purchase the object
- objects[v.Object.Value].Parent = purchasedO --Move it into puchasedobjects
- v.Head.Transparency =1
- end
- end
- end
- end
- end
- game.Players.PlayerRemoving:connect(function(player)--Function for player removal
- if ownerName.Value ~='then--If ownerName isn't equal to nothing then
- if ownerName.Value player.Name then--If the leaving player has the same name as ownerName
- Model:remove()--Removes Model
- Model.Parent = script.Parent --Sets Models Parent To The Tycoon
- end
- end)
- вторник 21 апреля
- 41