Red Faction Game

Red Faction Game Rating: 4,2/5 8575 votes

Red Faction: Guerrilla re-defines the limits of destruction-based game-play. Red Faction: Armageddon Path to War DLC, Red Faction: Guerrilla. This Game may contain content not appropriate for all ages, or may not be.

There were a lot of good games on show at this year's E3, but very little innovation. Take the first-person genre. We were privileged enough to get into id's back passage for an impressive display of Wolfenstein's AI capabilities and the new social skills of Quake III Team Arena, both looked excellent, but are just variations on an existing theme and don't add anything new or sensational. After leaving id, our behind-closed-doors look at Unreal 2 consisted of a brief technology demo of the Unreal engine, and there was absolutely no talk of Half-Life 2. (Although, industry rumours suggest that an official announcement might be made at ECTS later this year.)

On our way back from the Sierra stand we were stopped by an overexcited THQ representative. Grabbing us by the elbow and steering us through to a private enclosure he whispered E3's biggest cliche into our ears: 'Red Faction. We're really excited about this game.' It seemed a lot of other people were as well. We were shunted into a room the size of Ally McBeal's stomach and forced to watch a three-level demo of Volition's new FPS through the armpit of a sweaty American, who worryingly kept shouting 'hell yeah' at the screen as the character blew a hole in the wall.

This is what's causing all the excitement: deformable terrain mixed with advanced physics (courtesy of the new Geo-Mod engine), which means Faction's levels act as if they were real-world constructs. Through the mixture of sweat and grunting Americans this was the point that was drummed into our heads minute after minute after minute. And if Volition can get it working well then it could transform the genre.

We've just played around with the latest code and it all seems to work as advertised. In one level there's a lava flow pouring down a pipe, with a few carefully placed rockets it can be diverted to flow in order to help you tactically in the game. Using the thermal imager in your rocket launcher you can pinpoint opponents through walls, bridges and towers and take them out by collapsing structures. It literally adds a whole new dimension.

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And that's not all. You can also look forward to an immersive singleplayer storyline with equal dollops of stealth, and full-on action, complete with location-based damage, and Volition is promising a whole slew of land, sea and air vehicles to command; we've seen one so far, an APC equipped with a chaingun and a grenade launcher. Nice.It all adds up to a pretty ambitious attempt to take the genre one step further, but if anyone can pull it off (so to speak), Volition can. Creator of the FreeSpace series, its master-coders are also responsible for Descent 1 and 2. Red Faction started out in life as Descent 4, but Volition quickly realised that what it wanted to do amounted to a completely new game. Keep an eye out for this one. It may well be big.

  • вторник 07 апреля
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