Life Is Strange 2
Life is Strange is an award-winning narrative series with a supernatural twist, where your choices matter. Available on PC, Mac, Xbox One and PS4. The nature of Life is Strange 2's episodic format means that you have more time to digest every part of the story, and as the release is stretched.
Fear is not uncommon in video games. Survival horror, after all, is one of the medium’s defining categories. Many of these games, however, even the best and most metaphorical of them, rely on otherworldly frights.“Life Is Strange 2' is overrun with fear.The scares are some of the most disturbing I’ve encountered in the interactive medium. They won’t leave you trembling at what’s around the corner, but they may inspire tears for their ability to create not just a sense of isolation but a feeling of unwantedness, of being out of place in one’s own home. What makes “Life Is Strange 2' so terrifying, as well as one of the best games on the market, is that its horrors are our own, born from our own world and reflective of modern headlines.The fifth and final chapter of “Life Is Strange 2' was released last month, the culmination of a serialized story that unfolded over the course of a little more than a year and never stopped aiming to reflect life in Trump’s America. We occasionally see people living in comfort — the rich, the white — but most everyone we meet is in a state of unease, overtly conscious of the color of their skin, their gender or simply their distrust in the American dream. The protagonists, Mexican American brothers Sean, 16, and Daniel, 9, possess a heightened awareness of an enveloping, outspoken prejudice.
The game’s intentions were clear from the start, before the police were involved and a series of events led to Sean and Daniel being on the run — the game works overtime to show that every bad decision they make is justified and likely safer than putting their trust in the law. After all, they’re reminded again and again by a multitude of Caucasian faces, “If you weren’t guilty, you wouldn’t have run.”And then there’s the implied Donald Trump factor: “He’s not actually going to win, right?” texts one of Sean’s friends in the opening moments of the game, in reference to the then-impending 2016 election. An overwhelmed Sean doesn’t want to to think about it, but his classmate replies with fed-up exhaustion: “I don’t want to live on this planet anymore.”. Some of the most tension-filled moments come when Sean and Daniel are living with their white grandparents. Not simply because the two boys are suspected of a crime — the accidental and unexplainable killing of a trigger-happy police officer who unjustly shot their unarmed father — but because their grandmother repeatedly stresses that the two must live by her “rules,” an implication that implies assimilation rather than chores and a suspicion of their father’s heritage.A key reason for the effectiveness of “Life Is Strange 2,” featuring a, is the way in which it handles power. It constantly strips it from the player.In doing so, the game manages to upend America’s favorite mythic story lines in the process. Young Daniel has superhero-like abilities, a mysterious telekinesis-like power that is largely uncontrollable because the player can’t wield it.
While Daniel can reshape environments, almost any use of it reinforces the beliefs of others, be it the need for a border wall or deep religious fanaticism, rather than anything that actually resembles heroism. “That’s why we gave the power not to the player but to Daniel,” says lead writer Jean-Luc Cano, noting that if magical abilities belonged to the player then the game would be more easily definable along lines of good versus evil. The power too is never explained, as Cano didn’t want the game to get bogged down in elements that ultimately distract them from more human messages.
Refreshingly, “Life Is Strange 2' avoids the weight and confusion of elucidating lore, allowing it to stay focused on its politics and themes.Adds creative director Raoul Barbet, “We want to make sure the story is believable. We add the smallest franchise elements, which make the decisions more difficult. Taking care of a child is important, and it will define Daniel as an adult.
But if the child has the power to destroy the world — or ours — it’s more difficult to make a decision.”Unspoken, but relatively clear from the first episode is that the world for the brothers is likely already destroyed. Subject to racism from neighbors at their Seattle home, the game in its early going tempts players to make what could be perceived as one wrong more, showing their life is one in which success can be achieved but only by forever walking on fragile ground. Yet even the apparent right choices will set off a string of events in which a bully is punched by Sean and a police officer will come to fear the brothers, resulting in him anxiously firing at their father. The immediate stress and panic of the situation will unlock Daniel’s powers, which erratically lash out at the world he’s been given.There are quiet moments of bonding between the brothers throughout, but they’re often interrupted. A gas station clerk will accuse them of stealing even when they paid for their goods. A friendly trip out with a neighbor will bring suspicious looks. Even a sign advertising Spanish lessons will insult them, as it reads, “I can have you ordering nachos and cerveza like a pro muy pronto!” When they meet an ally, chances are they’re similarly outcast — a soul on the run, for instance, for parents who subjected them to gay conversion therapy.
(Dontnod Entertainment / Square Enix)‘Everything is political’While there’s no shortage of political games, mostly from the independent sector, it’s still a relative rarity for mainstream games to so overtly tackle our modern world (“Life Is Strange 2' is published by Square Enix, which also in 2019 released “Kingdom Hearts 3'). Mage knight board game faq. And too often, developers say their games aren’t political, as they instead simply present options for the player to explore.
Asked about the desire to confront subjects such as racism and Trump’s push for a border wall, “Life Is Strange 2' developers echo a statement said in the game by one its characters: “Everything is political.”. “I don’t think you can create a believable story without talking about the problems of the world,” Barbet says. “We have difficulties in Europe, in France and in the U.S., and the idea was to have characters talk about them.
It’s like ‘Life Is Strange 1.’ You cannot create a game about teenagers in high school if you don’t talk about social harassment. It’s part of high school. It’s a reality. So it’s the same for Sean and Daniel. Their father was Mexican, so we talk about racism.
It’s a reality.”It’s a vision of an anxious America, where everyone who looks, feels or thinks differently is viewed as a potential threat. When Sean stands up for him and his brother, the situation risks spiraling out of control.“You’re the reason we need to build that wall,” a character will say, a statement that regularly hammers home why no one wants to hear them explain why they’re not at fault for the death of a police officer.While critically acclaimed, the chapters of “Life Is Strange 2' arrived with little fanfare. Now complete, with endings that are honest, tragic and heartbreaking — they will vary based on player choices throughout — it’s clear that one of the 2019’s best interactive texts about America came from France.
Saying goodbye is never easy, and nothing can fully prepare you when it comes to bidding farewell to characters you've become so attached to. The nature of Life is Strange 2's episodic format means that you have more time to digest every part of the story, and as the release is stretched over several months, you even begin to miss the characters as you wait it out for the next part. Every time you are able to reunite with the Diaz brothers for the next episode, it's like seeing old friends, and this bond is one that makes the prospect of this journey coming to an end so much harder to swallow. Life is Strange 2 – Episode 5 takes you on an emotional, nail-biting ride that you'll still be thinking about long after it's over.A little slower in pace to start with compared to the previous episode, Journey's End takes place in Arizona seven weeks after the events at Haven Point. We join Sean and Daniel as they wake up in a beautiful, sun-soaked desert setting, with hues of reds and purples dripping through the morning haze. The opening sequence looks absolutely beautiful, and as Sean and Daniel howl to the sky and talk about the wolves story – which has become a poignant metaphor for the Diaz brother's journey – I'm reminded of everything the pair have been through up to this point, and that there is still more heartbreak to come. Dontnod isn't afraid to hit you hard with its endings – as the first Life is Strange proved out – and Life is Strange 2 is no exception.
Episode 5 sees the series out with a heart-wrenching bang that will leave you reelingFair warning, some spoilers lie ahead. Diaz brothers, always(Image credit: Square Enix)Life is Strange 2 is able to trap your heart in a vice grip thanks to how well it explores human connections and the relationship between the brothers. Despite everything they've been through, they're still – and always will be – Diaz brothers. Sean and Daniel's bond is always at the forefront of the episode, and it keeps them going when the world around them shows no mercy. In a makeshift town in the middle of the desert called Away – in which the residents are doing their best to get away from the trappings of society – the story truly begins. Living as outcasts in all but name, this is where Sean and Daniel's mother lives.
You can choose how you want to approach the relationship with their mother, and throughout you'll find nods to past characters. The only aspect I wish came into play more was seeing the characters you had an impact on in previous episodes make more of a tangible appearance, but with so much going on throughout the episode, I can understand why they didn't necessarily fit into the narrative in a heartier way.After the misuse of Daniel's powers in Haven Point, it's refreshing to see Daniel use his abilities to help create and build art. Daniel has always thought of art as Sean's superpower, which he reiterates when he encourages Sean to never give it up. Daniel expresses that he's happier to use his power to build something rather than use it destructively. Daniel will end up using his power in a myriad of different ways in this episode, and it's left up to you to decide how he uses it for the most part.A lesson learned(Image credit: Square Enix)Every choice and every lesson you've taught Daniel throughout each previous episode affects the way your journey will come to an end in one way or another.
The main theme of the game is education, and your role as a mentor and guide to your younger brother really makes its mark in the finale. You'll be presented with ways to encourage certain behaviours throughout too, continuing your role as a mentor into the moments where it matters most. So, for example, he might be more inclined to be gentle to a scorpion he picks up with his power if you've tried to teach him to use his power to show care and compassion towards living things.An aspect of Life is Strange 2 I've always appreciated is all the little nods to past episodes, like the tattoo on Sean's arm. It's one of the ways the series makes you feel like you've had a big part to play in the brothers' story.
In some past episodes, it could feel as if your choices didn't have any obvious consequences. The final episode is able to make up for this in the way it highlights how your choices have shaped Daniel.
This brings the weight back to your decisions, and makes it feel like everything you decided to do did truly matter. It's a great way to wrap up the story, and with four canon endings with three possible variations, it gives the choices you make concrete meaning that leads to a final outcome you've had a hand in deciding. Tearing down walls(Image credit: Square Enix)The events of the previous episode catch up to Sean and Daniel, so the brothers look to make a break for it and head to their end goal of reaching Puerto Lobos in Mexico. The series doesn't hold back from exploring issues that mirror the real world, and as the brothers aim to try and cross the Mexican border, a wall stands between them and freedom. Just when you think it's going to be okay, everything quickly takes a nosedive, and the shock born out of several of the episode's moments keep me firmly planted on the edge of my seat.It's hard to write about the ending without spoiling anything, but the final decision you make is the hardest one yet. After weighing the pros and cons of both, the ending I'm met with feels very much like the best of a bad situation. With plenty of tears shed and emotions swirling around my heart, I see the 'thank you for playing' message appear on screen, and it finally sinks in that Sean and Daniel's story is truly over.Parting is such sweet sorrow, and as much as it was hard to say goodbye to the brothers I've come to care about so much, the ending tied up all the loose ends in an emotionally turbulent bow that befits the series.
The way the ending is shaped by your choices immediately makes me want to jump back in to Episode 1 and try all over again to see if I can change Sean and Daniel's fate, which is exactly what a choice-based game should strive to make you do.Dontnod are great at making you care about its characters, and how sad I feel about the series coming to an end is a testament to that fact. Episode 5 will keep you on tenterhooks throughout by planting you in peaceful reflective moments, and then throwing you into tense scenes that will keep you guessing.
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The ending makes its mark and then some.Turn to page two for our Life is Strange 2 - Episode 4 review.
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