Aim Lab Controller
Simon the sorcerer in the bible kjv. MASSIVE UPDATE!
- Scoring 2.0 is here! A complete rebalancing of the scoring system for better comparison with other players across tasks. Details below.
- Added 'Try it!' functionality to workshop
- New Controller Settings: Controller Dead Zone, Controller Sensitivity Curves (Linear / Exponential)
- New Mouse Settings: Switch between Raw Input / Windows Sensitivity Settings (Note that Raw Input is still the default)
- Fixed Issues with WATCH / GALLERY buttons in the Loadout
- Fixed an issue with Freetrack not working
- Improved loading time for Spherebox gallery
- Added Leaderboard tooltips
- Fixed error where workshop item status was set incorrectly
- Added more tooltip IDs after going through each leaderboard -
- Fixed strafeshot ai target not respawning -
- Fixed bug where custom tasks in playlists cause them to be unsaveable
- Fixed bug where custom strafeshot custom orbs didnt respawn -
- Several Spherebox Map optimizations
- Fixed a bug where dragonbow does no damage to targets
- fixed an issue with Playlist task labels
The data shows: Play Aim Lab and you get better, play more and you get even better. While time spent practicing a game should make you improve at that game, Aim Lab’s AI changes the difficulty level for you while you play, depending on your performance. Jan 15, 2019 How to use Kovaak's FPS Aim Trainer with a controller - controller/Console aim practice for Fortnite. But if you don't want to spend money on an aim trainer then use. FPS Lab 48,627 views.
Scoring 2.0 Changes
-Added Scoring 2.0 to all default (non-custom) tasks except NinjaShotAI and BlinkShotAI.
-Added psuedorandom balancing to all tasks making sure difficulty levels stay somewhat the same between sessions
-Balanced scoring for all default tasks. 100k is considered a very good score for any task.
-Made Raycasting for Tracking-tasks a bit more responsive
-Added Gain, Error, AngleError and Precision support to multi-target tasks
-Tracking angles graph now shows the correct numbers for the right angle bins
-Improved error, gain, precision and angle calculations for all relevant tasks
-Fixed missing hit-sounds
-Added dynamic calculation of Accuracy and Reaction Time bins
-Accuracy and Reaction Time movement direction graphs are a lot more accurate
-Detection and Audio Detection reaction time improvements
-Fixed Accuracy counter bugs affecting several tasks
-Fixed Explosion debris colliding with targets
-Calculate RT for center sphere improvements
-Added Detection and Audio Detection latency compensation
-Less delay for all Audio playbacks (Shots and hitsounds should react a tad faster)
-Increased sphere speed for Strafetrack Ultimate and Strafeshot Ultimate
-Made sure total spawn time is about the same each round for Detection and AudioDetection in order to make the tasks competitive
-Made sure detection objects are not spawned when time left is less than 1 second
-Fixed Circletrack destruction FX
-Moving target hitbox improvements
-Sniper scope moved behind HUD
-Strafetrack and Strafeshot targets no longer get stuck at map borders
-Did a general bug fix and gameplay quality check pass on all tasks
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- вторник 24 марта
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